Originally posted by Karambo:hi everyone. ![]() Numbers Trait Addon - Lets you also get a quick/glance view of traits in the Numbers tab Numbers - Makes sorting and finding info about pawns sooooo much easier and better Research Pal - Makes the research UI easier to read, and it can group related research and/or mod research, organizing the UI further RimHud - Does a lot of things, but most importantly makes useful info easier to see for your pawns (skills, gear, etc)Ĭolony Groups - Ever need to quickly select all your pawns for a fight only to also select the useless pacifist moochers that won't do anything to protect the colony? With this mod, you can make groups that exclude those useless parasites.ĭubs Mint Menus - Makes the Architect menu easier to read (and others if you choose to let it) Mod Manager - makes the in game mod ui much easier to work with You're going to need those two to run some of what you're looking for. Some of those have dependencies of HugsLib and Harmony, so I wouldn't really call those two "must haves" in the sense you're asking. There's a few that generally see more agreement on the "must have" front, though. As you can see from the replies here, there's some disagreement on what falls into the "must have" category. It's not like in Skyrim where SKSE and SkyUI are almost universally considered "required" for playing on PC. ![]() I like to assume people are smart enough to understand what the question "what mods are must have" means, but then someone always has to prove that I should stop making that question is harder to answer than you realize. The game is perfectly fine to play without mods, and I spent my first 500-ish hours completely vanilla. If you have feedback in regards to a specific mechanic, feel free to leave a comment in the comment section below!Originally posted by Jigain:There are no mods you must have. You might also need to download a Hugslib Token Fix mod if you encounter issues with log uploading. To get hugslib logs, make sure you have a Hugslib mod running, then go to the dev console and press the green 'Share logs' button. We don’t need screenshots or your mod lists, or names of your pawns. If you don’t do that, I promise you I won’t get back to you. If you believe you encountered a bug, please submit a hugslib log alongside an explanation of how the bug occurred. We are currently not aware of any issues. This mod is quite big, so give it a while to download! Jack Wall, Sam Hulick, Richard Jacques, David Kates, Clint Mansell, Christopher Lennertz, Cris Velasco, and Sascha Dikiciyan. We claim no ownership of the OST.Īll credits and copyrights go to Electronic Arts, Bioware as well as the composers of the original Mass Effect OST: ![]() Rim Effect Music adds 61 music assets from the original trilogy, divided into tense music and normal soundtracks. Much like Vanilla Factions Expanded, the Rim Effect mod series comes divided into sub-modules, firstly to allow the players to pick exactly what elements they want in their games, secondly to ease the production and design process. The Mass Effect elements are not meant to stand out, and as such are blended into the RimWorld style by utilising the same naming conventions and writing styles. Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld.
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